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Old Nov 04, 2006, 10:28 PM // 22:28   #121
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Quote:
Originally Posted by pork soldier
You didn't look hard enough.
u say that but i can only find it with the hero skill man u sure its there?

the same Kamadan jewle of istan , the man place in n00b land etc ??
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Old Nov 04, 2006, 10:35 PM // 22:35   #122
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I think it is only there when you unlock one of the monk heroes. The skill is unlocked, and buyable anywhere, in NF, then.
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Old Nov 04, 2006, 11:23 PM // 23:23   #123
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I guess what I'm asking is...

Why would people call the 55 monk dead but this build magically resurrects it?

The only differences is the defense.
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Old Nov 04, 2006, 11:46 PM // 23:46   #124
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Still has some draw backs compared to the Spirit Bonder, but still a very good set up.
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Old Nov 05, 2006, 01:40 AM // 01:40   #125
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I love this build! I can get an easy 1-2k ish off one farm run in talus chute!
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Old Nov 05, 2006, 06:12 AM // 06:12   #126
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Here's what I don't understand. I haven't tried this yet, so forgive me if it's blatantly obvious and I'm just missing something.

For me I SoJ farm trolls outside of droks. Didn't do spirit bond stuff. But after the update I cannot farm the trolls anymore. But that wasn't because any of my skills not nerfed, it was because the AI got nerfed. So my question is, what's the difference in this build? Yeah, you're not taking any damage. It's a great idea, it really is. But the reason we can't farm right now is because SoJ doesn't kill them anymore. Why would that be any different in this build?
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Old Nov 05, 2006, 06:20 AM // 06:20   #127
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Well, I believe the SoJ update is for Melee only, like trolls. Ice imps, rockshots, all free game.
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Old Nov 05, 2006, 06:30 AM // 06:30   #128
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been workin on a way to two man uw and pull hella big.. stevie brought qz eoe famine.. then had him drop a ton of traps the whole time i was tankin..

he got about 10 traps laid right behind me so when the aggro shatterd they would go right into the traps and die then trigger the aoe bomb..

everything was goin great untill he laid famine on the ground. at that very second my pc locked up from the massive amount of shittyness that is inside of it....

But im almost positive if you pull big smite like this your initial damage is gonna be soooo huge by the time they scatter.. the remainder will be close to dead that when the smite on the monk will die from famine.. and the deaggro that hits the traps will die.. then eoe will finish off the rest.. i will give an update if it works.. im goin in again.

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Old Nov 05, 2006, 06:37 AM // 06:37   #129
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Quote:
Originally Posted by Sergio Leone
Well, I believe the SoJ update is for Melee only, like trolls. Ice imps, rockshots, all free game.
Yeah for how long?
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Old Nov 05, 2006, 06:38 AM // 06:38   #130
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Quote:
Originally Posted by Narutoscryed
been workin on a way to two man uw and pull hella big.. stevie brought qz eoe famine.. then had him drop a ton of traps the whole time i was tankin..

he got about 10 traps laid right behind me so when the aggro shatterd they would go right into the traps and die then trigger the aoe bomb..

everything was goin great untill he laid famine on the ground. at that very second my pc locked up from the massive amount of shittyness that is inside of it....

But im almost positive if you pull big smite like this your initial damage is gonna be soooo huge by the time they scatter.. the remainder will be close to dead that when the smite on the monk will die from famine.. and the deaggro that hits the traps will die.. then eoe will finish off the rest.. i will give an update if it works.. im goin in again.


Holy Purple Numbers Batman!!!
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Old Nov 05, 2006, 06:45 AM // 06:45   #131
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ya i keep getting the "a serious error has occured" message didnt even get to the smites before the second error hit..

i will prolly need to run memtest or somthing.. if i can get it to work.. when i get my junker fixed i will make another run and get a nice shot of the eoe bomb..


getting pretty pissed...
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Old Nov 05, 2006, 07:48 AM // 07:48   #132
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Very nice!

One comment: You don't need a 135 health to do this. For example, let's say you're really cheap, and you don't have a 55 monk ready. So you outfit yourself with 5 major runes, giving you 480 - 5(35) = 305 health.

Now you have 300 health. You cast your enchantments and aggro the baddies. The first hit does 30 damage, then 25 damage, then 20, 15, 10, 5, 0, 0, 0, etc. So you took 105 damage on aggro, and you will take another 105 damage every time you cast SoA. So 105 damage every 10 seconds. Divine favour and a little mending should take care of that, or a watchful spirit. You could use HB, too, every two casts of SoA, but that might be dangerous. Still, it's not a lot of damage, and you get significantly more protection with the extra health.

At very high levels of health (500 or 600), you will lose slightly less than half your life every time you cast SoA. That's a lot, but still manageable, with a little bit of energy, and it might be worth using 600 life in certain situations. I hope you can have time to test this for any flaws I might have missed.

In the mean time, you could just take off a superior rune, instead of using a +30 focus.

Quote:
between shield of absorptions, spirit bond keeps u from losing too much hp, and after the dmg u are taking is reduced to 0, u still occasionally get a sb trigger (such as ice spear from the ice imps, at al 60) which isn't frequent enough to reduce it's effectiveness (i usually have it time out rather than have the 10 hit clause take effect) but still keeps u at full health. i have only tried it against ice imps, and i don't think sb will work against monsters that only hit for more than 60 dmg, or only hit for less, because then it'll either trigger too much or never trigger, but it works like a charm for ice imps.
This is very cool. SB seems like an expensive way to heal yourself with SoA on...but it can keep you alive if SoA is not active. For 10 hits with SB + 10 hits with Protective Spirit, which with a small aggro should be enough for 3 seconds of down time. Which means you don't have to be a primary monk.

Finally, it's convenient that A.net nerfed one farming skill, which was obviously broken, even from the description, the day before they introduced this one. Then it took you a week to make your farming build with it. Maybe they're not as completely stupid as you think. (It's possible.)

Last edited by martialis; Nov 05, 2006 at 08:13 AM // 08:13..
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Old Nov 05, 2006, 07:52 AM // 07:52   #133
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Quote:
Originally Posted by Sergio Leone
Well, I believe the SoJ update is for Melee only, like trolls. Ice imps, rockshots, all free game.
I've killed plenty of the melee avicara in mineral springs with this build. They only run away to regen if there's more than one different group at a time.
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Old Nov 05, 2006, 07:56 AM // 07:56   #134
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Ok stevie and i managed to get in a full run withought me crashing just now..

we pulled a good group of smite.. he laid a ton of traps then eoe then qz.. the resuslts look ugly.. but trust me it was awsome.. in the end the eoe bomb worked perfect and a few wand hits dispatched the remaining few smite.


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Old Nov 05, 2006, 07:57 AM // 07:57   #135
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Hey, just two quick questions here.

Firstly, is it possible to do this build with 55 health instead of 135? I'm not too sure on how the theory of this build works, but wouldn't a lower health for better regen from mending be good? Or does SoA not work with 55 health?

And secondly, about equipment issues, since we don't need the -50 foci anymore, how about a Hale Smiting Staff of Enchanting?

It'd be +30 health, 20% enchanting, 20% chance of skill recharge for all skills, and 20% faster cast for Smiting skills.

Wouldn't it be better to have 20% chance of faster recharge on both SoA and SoJ?
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Old Nov 05, 2006, 07:57 AM // 07:57   #136
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Here's the ranger build:



Lay one set of traps, then EoE, then another set of traps, then Famine in most cases and keep trapping on top of spirits whenever possible. If your monk needs you to drop Famine sooner, do so. You are in no danger at all since everything will be crippled and blinded if it comes after you. Just stand on the spirits and traps, only retreating if a res is in order.

This build was just thrown together. It would work better with three superiors.
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Old Nov 05, 2006, 08:32 AM // 08:32   #137
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Quote:
This build was just thrown together. It would work better with three superiors.


lol it really was thrown together by him..

i pretty much asked him if he would go to uw with me and try to pull big.. he was ready within a minute.. lol thats skills
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Old Nov 05, 2006, 01:21 PM // 13:21   #138
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Great build, works like a charm.
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Old Nov 05, 2006, 02:37 PM // 14:37   #139
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so this will so work in place of spirit bond ^^ time to farm shiro'ken again :P
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Old Nov 05, 2006, 03:15 PM // 15:15   #140
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Quote:
Originally Posted by Narutoscryed
With the changing of the game.. must come the changing of the player. with that said i welcome the new 135hp shield monk

First are the attributes and skillset..




Now with the skillset established you must keep in mind that this build is VERY FLEXABLE.. the whole key to this build is prot spirit, sheild of absorbtion, balths sprit,blessed aura... those are the main skills.. the rest can be modified to suit your needs. you also MUST have a 30% blessed aura and a 20% enchant weapon. because if you dont shield of absorbtion will run out to early..and that is never fun

i have tested this build in a 2 man uw and heavy degen run aswell using the following builds:





Now with that outa the way.. lets explain how this build works. well the first thing you will notice is that this is neither the 605 hp or 55 hp monk.. like i said this is a whole new spin on the solo monk...

now you would think that with 135 hp you would take more than 5 damage. because if you take 10% outa 135.. its more than 10.. thus you would be taking at least 5 damage per hit... but with prot spirit and shield of absorbtion on you will never take any damage at all.. take it as you will.. i just call it an oprotunity.

Now i will provide a screenshot of the build in action.. to solidify the fact that this build truly is exceptional i did it in the most intterupt heavy location i could think of.. just take a look at all the malestrom hits..




Now why do i use mending when there really is no need cause i dont take damage.. cause im crazy like that..

why do i feel that this is a new build.. because i have been working this build seince day one.. and i feel that it is a very undiscoverd build.. 135 hp and 0 damage.. thats pretty incredible if you ask me..

This build ruins in uw the key is to fire your sheild and your sv before you get to any mobs with a possibility of intterupts..

this build will work in uw with both a famine ranger and a ss necro.. but tell him to bring some more damage skills cause you got the sv av combo.

i will eventually get around to farming some later nightfall areas when i get unlazy and go through some missions..

and i also have some words for anet... go ahead nerf me.. i will just keep getting back up.

Any feed back is welcome.. i know i need work with my microsoft paint skills.. but oh well.
Could you please tell me the names of the skills in order on your bar? I can't tell what skills are what from pictures not that great at this game yet. Also are there any faction skills in it? Cause i only have proph and nightfall. Also where do u get ur weapon at? what does 30%blessed aura mean anyways?Mabey could you post a pic of your weapon and sheild, also where did u get ur shield? and how much would each one cost if u have to just buy it in a town of a another player.
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